mr:paralysis_arrow_item
Table of Contents
Paralysis Arrow - Code References
Java Classes
- ParalysisArrow.java - Main class implementation
- Arrow.java - Base class
- Stun.java - Buff applied on hit (not Paralysis)
- ItemFactory.java - Item registration (line 352)
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
- ParalysisArrow_Name - Item name (“paralyzing arrow”)
- ParalysisArrow_Info - Item description (“This arrow is coated in curare.”)
- ParalysisArrow_Gender - Grammatical gender (“feminine”)
Lua Scripts
This entity is implemented in Java, no Lua script exists
Implementation Details
- Class: `com.watabou.pixeldungeon.items.weapon.missiles.ParalysisArrow`
- Duration: 4.0 seconds (DURATION constant)
- Effect: Applies Stun buff on hit, not Paralysis
- Base Damage: 0-4 (baseMin = 0, baseMax = 4)
- Base Delay: 0.75 (baseDly = 0.75)
- Price: 5 gold per arrow (quantity * 5)
- Sprite: PARALYSIS_ARROW_IMAGE (from Arrow base class)
Related mr Entities
- Arrow (Item) - Base arrow type
- Stun (Buff) - Applied effect
- Paralysis (Buff) - Different effect (not used by this arrow)
- Poison Arrow (Item) - Similar special arrow
- Frost Arrow (Item) - Similar special arrow
- Fire Arrow (Item) - Similar special arrow
- Common Arrow (Item) - Basic arrow type
mr/paralysis_arrow_item.txt · Last modified: by 127.0.0.1
