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mr:root_spell

Root Spell - Code References

Root Spell Icon

Root is an elemental spell that immobilizes targets by rooting them in place.

Entity Type

Spell (Java implementation)

Java Classes

    • Package: `com.nyrds.pixeldungeon.mechanics.spells`
    • Constructor configuration:
      • `targetingType = SpellHelper.TARGET_CHAR_NOT_SELF` - Cannot target self
      • `magicAffinity = SpellHelper.AFFINITY_ELEMENTAL` - Elemental magic affinity
      • `level = 2` - Spell level requirement
      • `image = 2` - Sprite index
      • `spellCost = 2` - SP cost to cast
    • Cast method applies `Roots` buff for 10 ticks
    • Visual effects: EarthParticle emitter burst (5 particles) + light blue burst (3 particles)
    • Sound effect: `Assets.SND_PUFF`
    • Used in: SpellFactory.java (Line 122)
    • Texture: `spellsIcons/elemental.png`

JSON Configuration

This entity is implemented in Java, no JSON configuration exists

String Resources

English (values/strings_all.xml):

<string name="RootSpell_Name">Root</string>
<string name="RootSpell_Info">Roots the selected character, making it unable for him to move for a short period of time.</string>

Russian (values-ru/strings_all.xml):

<string name="RootSpell_Name">Корни</string>
<string name="RootSpell_Info">Опутывает выбранного персонажа, не позволяя тому двигаться в течение короткого промежутка времени.</string>

Spanish (values-es/strings_all.xml):

<string name="RootSpell_Name">Raíces</string>
<string name="RootSpell_Info">Raíces que sujetan a un personaje/enemigo y hacen imposible su movimiento por un corto tiempo.</string>

French (values-fr/strings_all.xml):

<string name="RootSpell_Name">Enraciner</string>
<string name="RootSpell_Info">Enracine le personnage sélectionné le rendant incapable de bouger pour un court laps de temps.</string>

German (values-de/strings_all.xml):

<string name="RootSpell_Name">Verwurzeln</string>
<string name="RootSpell_Info">Verwurzelt ausgewählten Charakter und macht es ihm unmöglich für eine kurze Weile sich zu Bewegen.</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

Game Mechanics

  • Target: Any character except self
  • Duration: 10 ticks (approximately 10 seconds)
  • Effect: Prevents target movement
  • Magic Affinity: Elemental
  • SP Cost: 2 spell points
  • Level Requirement: 2
  • Visual Effects: Earth particles + light blue burst
  • Sound: Puff sound effect

Code Fragments

// RootSpell.java constructor
RootSpell() {
    targetingType = SpellHelper.TARGET_CHAR_NOT_SELF;
    magicAffinity = SpellHelper.AFFINITY_ELEMENTAL;
    level = 2;
    image = 2;
    spellCost = 2;
}
 
// Cast method
@Override
public boolean cast(@NotNull Char chr, @NotNull Char target){
    if(target.valid()) {
        target.getSprite().emitter().burst( EarthParticle.FACTORY, 5 );
        target.getSprite().burst( 0xFF99FFFF, 3 );
        Buff.prolong( target, Roots.class, 10 );
        Sample.INSTANCE.play( Assets.SND_PUFF );
        castCallback(chr);
        return true;
    }
    return false;
}

mr/root_spell.txt · Last modified: by 127.0.0.1