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mr:scroll_of_challenge_item

Scroll Of Challenge - Code References

Scroll of Challenge

Java Classes

Java Class Content

package com.watabou.pixeldungeon.items.scrolls;
 
import com.watabou.pixeldungeon.actors.Char;
import com.watabou.pixeldungeon.actors.mobs.Mob;
import com.watabou.pixeldungeon.items.Item;
import com.watabou.pixeldungeon.levels.Level;
import com.watabou.pixeldungeon.sprites.ItemSprite;
import com.watabou.pixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.pixeldungeon.utils.GLog;
 
public class ScrollOfChallenge extends Scroll {
    // Calls all visible enemies to attack the hero
    // Creates a challenging roar effect
    // Dispels invisibility
}

Key Properties from Code

  • Type: Scroll (single-use consumable)
  • Effect: Calls all visible enemies to attack the hero
  • Area of Effect: All visible enemies on current level
  • Side Effect: Dispels hero's invisibility
  • Usage: Read to activate effect

JSON Configuration

This entity is implemented in Java, no JSON configuration exists

String Resources

<string name="ScrollOfChallenge_Name">Scroll of Challenge</string>
<string name="ScrollOfChallenge_Info">When read, this scroll creates a large ring of fire around you. All nearby enemies will be drawn to the center of the ring and temporarily immobilized there.</string>
<string name="ScrollOfChallenge_Boss">You can't challenge the boss.</string>
<string name="ScrollOfChallenge_Mob">You challenge the %s to a duel!</string>
<string name="ScrollOfChallenge_Desc">When read, this scroll creates a large ring of fire around you. All nearby enemies will be drawn to the center of the ring and temporarily immobilized there.</string>
<string name="ScrollOfChallenge_Uses">Uses: %d</string>
<string name="ScrollOfChallenge_Gender">masculine</string>

Lua Scripts

This entity is implemented entirely in Java, no Lua script exists.

Sprite References

Game Mechanics

  • Area of Effect: Affects all visible enemies on the current level
  • Instant Aggro: Makes all enemies immediately target the hero
  • Call to Battle: Enemies will be beckoned to the hero's position
  • Invisibility Dispels: Dispels invisibility from the hero
  • Sensory Effect: Creates a visual effect and emits a challenging roar
  • Boss Immunity: Cannot challenge boss enemies

Strategy

  • Area Clearing: Excellent for clearing out large areas when in a defensible position
  • Preparation: Best used after preparing defenses or healing to full health
  • Escape Planning: Should have a plan for escaping if situation becomes overwhelming
  • Advantage Positioning: Use when enemies are in disadvantageous positions (e.g., in corridors)
mr/scroll_of_challenge_item.txt · Last modified: by 127.0.0.1