mr:scroll_of_magic_mapping_item
Table of Contents
Scroll Of Magic Mapping Item - Code References
Java Classes
- ScrollOfMagicMapping.java - Main implementation with doRead() method that reveals level layout, secret doors, and level objects
- Scroll.java - Base Scroll class with TIME_TO_READ = 1f, scrolls array, and inscribableScrolls array
- ShopPainter.java - Adds ScrollOfMagicMapping to shop inventory (line 137)
- Hero.java - Uses ScrollOfMagicMapping.discover() for secret door/trap discovery (lines 715, 722)
- Tengu.java - Uses ScrollOfMagicMapping.discover() for trap discovery (line 115)
- ItemFactory.java - Registers ScrollOfMagicMapping class (line 267)
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
<string name="ScrollOfMagicMapping_Name">Scroll of Magic Mapping</string> <string name="ScrollOfMagicMapping_Info">When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.</string> <string name="ScrollOfMagicMapping_Layout">You are now aware of the level layout.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related mr Entities
mr/scroll_of_magic_mapping_item.txt · Last modified: by 127.0.0.1
