mr:terror_buff
Table of Contents
Terror Buff - Code References
Java Classes
- Main Implementation: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Terror.java
- AI Handler: RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/ai/Horrified.java
Class Details
package com.watabou.pixeldungeon.actors.buffs; public class Terror extends FlavourBuff { public static final float DURATION = 10f; @Override public int icon() { return BuffIndicator.TERROR; } public static void recover(Char target) { Terror terror = target.buff(Terror.class); if (terror != null && terror.cooldown() < DURATION) { target.remove(terror); } } @Override public boolean attachTo(@NotNull Char target) { if(super.attachTo(target)) { if(target instanceof Mob && target.fraction!=Fraction.NEUTRAL) { Mob tgt = (Mob)target; tgt.releasePet(); } return true; } return false; } @Override public void attachVisual() { target.showStatus(CharSprite.NEGATIVE, StringsManager.getVar(R.string.Char_StaFrightened)); } }
Key Methods
- attachTo(Char target): Attaches the Terror buff to a character. If the target is a non-neutral Mob, releases any pet.
- recover(Char target): Removes Terror buff if cooldown is less than DURATION (10f).
- attachVisual(): Shows “frightened” status message on the character sprite.
- icon(): Returns BuffIndicator.TERROR for the buff icon.
Constants
- DURATION: 10f (10 seconds default duration)
JSON Configuration
This entity does not have JSON configuration files. It is fully implemented in Java.
String Resources
<!-- English strings --> <string name="Char_StaFrightened">frightened</string> <string name="TerrorBuff_Info">It looks like someone was very frightened.</string> <!-- Russian strings --> <string name="Char_StaFrightened">испуган</string> <string name="TerrorBuff_Info">Похоже, кто-то очень испугался.</string>
String Resource References
- English: RemixedDungeon/src/main/res/values/strings_all.xml
- Char_StaFrightened (line ~335)
- TerrorBuff_Info (line ~615)
- Russian: RemixedDungeon/src/main/res/values-ru/strings_all.xml
- Char_StaFrightened (line ~335)
Lua Scripts
This entity is implemented in Java, no Lua script exists.
Usage in Code
- Immunity: Many mobs have immunity to Terror:
- IceGuardian, IceGuardianCore, Kobold (Ice Caves)
- YogsHeart, YogsBrain, YogsEye, BurningFist, RottingFist (Guts)
- AI Behavior: The Horrified AI class handles terrorized mob behavior
- Status Display: Uses CharSprite.NEGATIVE for visual feedback
- Pet Release: Automatically releases pets when applied to non-neutral mobs
Related Classes
- FlavourBuff (parent class)
- BuffIndicator (icon system)
- Horrified (AI handler for terrorized mobs)
- CharSprite (visual status display)
- Fraction (mob faction system)
Source Code Links
mr/terror_buff.txt · Last modified: by 127.0.0.1
