mr:wand_of_regrowth_item
Table of Contents
Wand Of Regrowth Item - Code References
Java Classes
com/watabou/pixeldungeon/items/wands/WandOfRegrowth.java- Main wand implementation- Extends: SimpleWand
- Registered in: ItemFactory.java
Java Class Content
package com.watabou.pixeldungeon.items.wands; import com.nyrds.pixeldungeon.ml.R; import com.nyrds.platform.audio.Sample; import com.nyrds.platform.util.StringsManager; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.Dungeon; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.blobs.Blob; import com.watabou.pixeldungeon.actors.blobs.Regrowth; import com.watabou.pixeldungeon.effects.MagicMissile; import com.watabou.pixeldungeon.levels.Level; import com.watabou.pixeldungeon.levels.Terrain; import com.watabou.pixeldungeon.mechanics.Ballistica; import com.watabou.pixeldungeon.scenes.GameScene; import com.watabou.pixeldungeon.utils.GLog; import com.watabou.utils.Callback; public class WandOfRegrowth extends SimpleWand { @Override protected void onZap( int cell, Char ch ) { final Level level = Dungeon.level; for (int i = 1; i < Ballistica.distance-1; i++) { int p = Ballistica.trace[i]; int c = level.map[p]; if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) { level.set( p, Terrain.GRASS ); } } int c = level.map[cell]; if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO || c == Terrain.GRASS || c == Terrain.HIGH_GRASS) { GameScene.add( Blob.seed( cell, (effectiveLevel() + 2) * 20, Regrowth.class ) ); } else { GLog.i(StringsManager.getVar(R.string.WandOfRegrowth_Info1)); } } protected void fx( int cell, Callback callback ) { MagicMissile.foliage( getOwner().getSprite().getParent(), getOwner().getPos(), cell, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return StringsManager.getVar(R.string.WandOfRegrowth_Info); } }
Key Mechanics
- Terrain Conversion: Converts EMPTY, EMBERS, and EMPTY_DECO terrain to GRASS
- Regrowth Blob: Seeds regrowth blob with power = (effectiveLevel() + 2) * 20
- Visual Effect: Uses MagicMissile.foliage() for zap animation
- Sound: Plays Assets.SND_ZAP on zap
JSON Configuration
No dedicated JSON configuration file found. Wand is implemented entirely in Java.
String Resources
English (values/strings_all.xml):
<string name="WandOfRegrowth_Name">Wand of Regrowth</string> <string name="WandOfRegrowth_Info">"When life ceases new life always begins to grow... The eternal cycle always remains!"</string> <string name="WandOfRegrowth_Info1">nothing happened</string>
Russian (values-ru/strings_all.xml):
<string name="WandOfRegrowth_Name">Посох роста</string> <string name="WandOfRegrowth_Info">"Когда жизнь прекращается, новая жизнь всегда начинает расти... Вечный цикл всегда остается!"</string> <string name="WandOfRegrowth_Info1">ничего не произошло</string>
Lua Scripts
No Lua script implementation. This wand is implemented entirely in Java.
Related Effects
- Regrowth Blob - The blob effect created by this wand
- Roots Buff - Movement impairment effect from regrowth
- Grass Terrain - Terrain created by this wand
See Also
mr/wand_of_regrowth_item.txt · Last modified: by 127.0.0.1
