rpd:icecap_level_object
Table of Contents
Icecap Level Object
Description
The Icecap level object releases a chilling effect that slows down any creature in the surrounding area when touched. When a character steps on the tile containing an Icecap level object, it releases a chilling bloom that can slow enemies.
Effects
- Releases a chilling bloom that affects creatures in the area
- Slows down enemies in the immediate vicinity
- May provide defensive benefits by reducing enemy speed
- The level object disappears after being touched
Mechanics
- Icecap level objects can be found growing in the dungeon
- They can also be grown by planting Icecap Seeds
- The effect has an area of influence around the level object
- Particularly useful against fast-moving enemies
Strategy
- Icecap level objects are valuable for slowing fast enemies
- They can be useful for managing multiple aggressive foes
- Consider using them when facing enemies with high movement or attack speed
- Good for creating breathing room in tight situations
Code Reference
- Plant Implementation: WandMaker.Icecap class
- Plant Effect: Icecap.effect method
- String Resources: WandMaker_IcecapName, WandMaker_IcecapDesc
Related
- Icecap Seed - The seed used to grow Icecap level objects
- Plants - Other plants in the game
- Seeds - Seeds that can be planted to grow useful plants
- Slow - Status effect applied by Icecap
- Elemental Damage - Related elemental mechanics
- Level Objects - Other interactive objects in dungeon levels
rpd/icecap_level_object.txt · Last modified: by 127.0.0.1

