rpd:items
Table of Contents
Items
Items are objects that the hero can carry, use, or equip in Remixed Dungeon.
Description
Items are all portable objects that the hero can interact with in the dungeon. They range from useful equipment to consumable items, keys for locked doors, quest items, and valuable treasures.
Item Categories
- Equipment - Items that can be worn or wielded
- Consumables - Single-use items with various effects
- Keys - Unlock doors and chests
- Quest Items - Special items needed for completing quests
- Valuables - Items with monetary value
- Runestones - Special magical stones
- Food - Items that satisfy hunger
Common Mechanics
- Inventory: The hero can carry up to 19 different items in their inventory
- Stacking: Items of the same type often stack together to save inventory space
- Weight: Items have weight that may affect movement speed (particularly heavy armor)
- Identification: Many items start unidentified and must be used to reveal their properties
- Upgrading: Some items can be improved using scrolls of upgrade or enchantment
Code References
- Item System: Item.java - Base item implementation
- Inventory System: Belongings.java - How items are stored and managed
- Item Factory: ItemFactory.java - How items are created
- Item Identification: Item identification system - Implementation of item identification
- Treasury System: Treasury.java - How items spawn in the dungeon
- String Resources: strings_all.xml - All item names and descriptions
Item Management
- Inventory Space: Limited to 19 slots, making item management crucial
- Item Prioritization: Important to know which items to keep and which to drop
- Strategic Use: Using items at the right time can make the difference between victory and defeat
See Also
rpd/items.txt · Last modified: by 127.0.0.1
