rpd:kusarigama
Table of Contents
Kusarigama
The Kusarigama is a unique weapon added in remix.19.2 release.
A traditional Japanese weapon combining a sickle (kama) with a chain (kusari) and a weight (fundo). This weapon offers unique combat mechanics and reach.
Stats
- Damage: 3-3 (fixed damage range)
- Speed: 2.0x (faster than average)
- Accuracy: 1.0x (average accuracy)
- Range: 2 tiles (can attack enemies at distance)
Special Abilities
- Pull Action: Can pull distant enemies (up to 3 tiles away) closer using the “Kusarigama_Pull” action
- Range Attack: Can hit enemies at a distance (range 2)
- Disorientation: Successful hits have a 10% chance to apply the Vertigo status effect, disorienting the opponent for 3 turns
- Chain Visual: When attacking an enemy 2 tiles away, a visual chain effect is drawn
Item Mechanics
- When attacking an enemy 2 tiles away, a visual chain effect is drawn
- The Pull action uses a ballistica cast to determine the target location
- If an enemy is hit by the pull ability, they are moved to an adjacent tile
Strategy
- Use the Pull action to bring distant enemies closer or reposition them
- The range allows attacking from a safe distance in some situations
- The 10% chance to apply Vertigo can be useful against dangerous enemies
- The high speed allows for more frequent attacks
Kusarigama idea belongs to Yuriy Frolov winner of Spider Nest story contest.
Final Kusarigama design implemented by Pavel Provorotov.
Source Code References
See Also
- Game Mechanics - Other game mechanics
- Items - Other items in the game
- Melee Weapons - Other melee weapons
- Weapons - All weapon types
- Range - Understanding attack range
- Vertigo - Status effect applied by this weapon
- Ballistica - The targeting system used for pull
- Spider Nest - Contest where the idea originated
rpd/kusarigama.txt · Last modified: by 127.0.0.1

