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rpd:mods_limitations

Modding Possibilities and Limitations

This guide explains what can be achieved through modding in Remixed Dungeon and what limitations exist. Understanding these boundaries helps modders plan their projects effectively.

What CAN be done without Java code changes

Resource Overrides

  • Sprites and Graphics - Replace any game sprites completely
  • Sounds and Music - Change all sound effects and background music
  • Texts and Localization - Modify all texts and add new languages

JSON Configuration

  • Item Properties - Stats, appearance, behavior of all items
  • Mob Properties - Stats, AI, drops, abilities of all creatures
  • Dungeon Structure - Level connections, room types, layout
  • Level Content - What mobs, items and features appear where
  • Hero Properties - Starting equipment, stats, abilities
  • Spells and Abilities - Custom spell mechanics
  • Buffs and Effects - Status effects and their properties
  • UI Texts - All in-game texts and descriptions
  • Animations - Custom animation sequences

Lua Scripts

  • Custom Traps - Create completely new trap mechanics
  • Custom Level Actors - Add new environmental elements
  • Custom Mobs - Design new creatures with unique behaviors
  • Custom Spells - Implement new magical abilities
  • Custom Items - Create items with unique effects
  • Custom Buffs - Add new status effects
  • Custom AI - Implement specialized AI for mobs and NPCs
  • Game Logic - Modify certain game mechanics

Map Creation

  • Pre-designed Levels - Create completely custom levels using Tiled
  • Random Level Patterns - Define new types of random levels
  • Dungeon Layout - Change how levels connect
  • Special Areas - Add unique branches and rooms

What CAN be done with Java modding (advanced)

Custom Classes

  • New Item Types - Complete new item classes with complex mechanics
  • New Mob Types - Completely new creatures with advanced AI
  • New Game Systems - Add entirely new mechanics to the game
  • UI Extensions - Create complex new UI systems
  • Game State Extensions - Add new persistent game data

Platform Integration

  • Platform Services - Integrate with platform-specific services
  • Storage Extensions - Custom data storage methods
  • Input Handling - New input methods or controls

What CANNOT be easily changed

Core Game Systems

  • Inventory Size - Fixed at 11 slots (8 equipment + 3 backpack)
  • Level Progression - Still follows 1-26 progression
  • Core Game Rules - Basic combat, movement, and survival mechanics
  • Save System Structure - Game state serialization is fixed
  • Screen Resolution - Game is designed for specific aspect ratios

Technical Limitations

  • Game Speed - Turn-based system cannot be made real-time
  • Physics System - No physics engine for complex interactions
  • 3D Graphics - Game is strictly 2D with isometric sprites
  • Multiplayer Support - Single-player only, no networking
  • Online Features - No online functionality available

UI Limitations

  • Main UI Layout - Core interface positions are fixed
  • Button Limitations - Touch interface has limited button space
  • Font Support - Only specific font rendering system
  • Window Management - Modal windows only, no overlapping UI

Performance Constraints

  • Mobile Performance - Complex mods may impact performance
  • Memory Usage - Large resource files require more memory
  • Loading Times - Complex initialization can slow loading

Workarounds and Alternatives

For Inventory Limits

  • Use containers and chest-based storage
  • Implement item conversion mechanisms
  • Create storage items with internal space

For UI Limitations

  • Use scrollable interfaces within existing windows
  • Create multiple screens instead of complex overlays
  • Use iconography to convey complex information

For Game System Limits

  • Use Lua scripts to modify game behavior within the available hooks
  • Create alternative mechanics using existing systems
  • Use multiple levels to simulate new systems

Platform-Specific Considerations

Android

  • File storage follows scoped storage requirements on newer versions
  • Some mods may conflict with app updates
  • Performance may vary across devices

Desktop

  • More memory and processing power available
  • Keyboard and mouse support
  • Easier debugging and mod installation

Modding Capabilities vs Complexity

Beginner Level

  • Resource swaps (graphics, sounds, text)
  • Simple JSON modifications
  • Basic Lua scripts

Intermediate Level

  • Complex Lua scripts
  • Custom level creation
  • Advanced JSON configurations

Advanced Level

  • Java code modifications
  • Platform-specific features
  • Complex UI implementations

Understanding these possibilities and limitations helps set realistic expectations for mod projects and plan development accordingly.

rpd/mods_limitations.txt · Last modified: by 127.0.0.1