rpd:mods_limitations
Table of Contents
Modding Possibilities and Limitations
This guide explains what can be achieved through modding in Remixed Dungeon and what limitations exist. Understanding these boundaries helps modders plan their projects effectively.
What CAN be done without Java code changes
Resource Overrides
- Sprites and Graphics - Replace any game sprites completely
- Sounds and Music - Change all sound effects and background music
- Texts and Localization - Modify all texts and add new languages
JSON Configuration
- Item Properties - Stats, appearance, behavior of all items
- Mob Properties - Stats, AI, drops, abilities of all creatures
- Dungeon Structure - Level connections, room types, layout
- Level Content - What mobs, items and features appear where
- Hero Properties - Starting equipment, stats, abilities
- Spells and Abilities - Custom spell mechanics
- Buffs and Effects - Status effects and their properties
- UI Texts - All in-game texts and descriptions
- Animations - Custom animation sequences
Lua Scripts
- Custom Traps - Create completely new trap mechanics
- Custom Level Actors - Add new environmental elements
- Custom Mobs - Design new creatures with unique behaviors
- Custom Spells - Implement new magical abilities
- Custom Items - Create items with unique effects
- Custom Buffs - Add new status effects
- Custom AI - Implement specialized AI for mobs and NPCs
- Game Logic - Modify certain game mechanics
Map Creation
- Pre-designed Levels - Create completely custom levels using Tiled
- Random Level Patterns - Define new types of random levels
- Dungeon Layout - Change how levels connect
- Special Areas - Add unique branches and rooms
What CAN be done with Java modding (advanced)
Custom Classes
- New Item Types - Complete new item classes with complex mechanics
- New Mob Types - Completely new creatures with advanced AI
- New Game Systems - Add entirely new mechanics to the game
- UI Extensions - Create complex new UI systems
- Game State Extensions - Add new persistent game data
Platform Integration
- Platform Services - Integrate with platform-specific services
- Storage Extensions - Custom data storage methods
- Input Handling - New input methods or controls
What CANNOT be easily changed
Core Game Systems
- Inventory Size - Fixed at 11 slots (8 equipment + 3 backpack)
- Level Progression - Still follows 1-26 progression
- Core Game Rules - Basic combat, movement, and survival mechanics
- Save System Structure - Game state serialization is fixed
- Screen Resolution - Game is designed for specific aspect ratios
Technical Limitations
- Game Speed - Turn-based system cannot be made real-time
- Physics System - No physics engine for complex interactions
- 3D Graphics - Game is strictly 2D with isometric sprites
- Multiplayer Support - Single-player only, no networking
- Online Features - No online functionality available
UI Limitations
- Main UI Layout - Core interface positions are fixed
- Button Limitations - Touch interface has limited button space
- Font Support - Only specific font rendering system
- Window Management - Modal windows only, no overlapping UI
Performance Constraints
- Mobile Performance - Complex mods may impact performance
- Memory Usage - Large resource files require more memory
- Loading Times - Complex initialization can slow loading
Workarounds and Alternatives
For Inventory Limits
- Use containers and chest-based storage
- Implement item conversion mechanisms
- Create storage items with internal space
For UI Limitations
- Use scrollable interfaces within existing windows
- Create multiple screens instead of complex overlays
- Use iconography to convey complex information
For Game System Limits
- Use Lua scripts to modify game behavior within the available hooks
- Create alternative mechanics using existing systems
- Use multiple levels to simulate new systems
Platform-Specific Considerations
Android
- File storage follows scoped storage requirements on newer versions
- Some mods may conflict with app updates
- Performance may vary across devices
Desktop
- More memory and processing power available
- Keyboard and mouse support
- Easier debugging and mod installation
Modding Capabilities vs Complexity
Beginner Level
- Resource swaps (graphics, sounds, text)
- Simple JSON modifications
- Basic Lua scripts
Intermediate Level
- Complex Lua scripts
- Custom level creation
- Advanced JSON configurations
Advanced Level
- Java code modifications
- Platform-specific features
- Complex UI implementations
Understanding these possibilities and limitations helps set realistic expectations for mod projects and plan development accordingly.
rpd/mods_limitations.txt · Last modified: by 127.0.0.1
