rpd:range
Table of Contents
Range
Range refers to the distance at which characters can attack targets in Remixed Dungeon. Understanding range is crucial for combat effectiveness and positioning.
Types of Range
- Melee Range: 1 tile (adjacent enemies only)
- Short Range: 2-3 tiles (some special weapons)
- Long Range: 4+ tiles (wands, some spells)
Range Mechanics
- Most weapons have range of 1 (melee)
- Some weapons like Kusarigama have extended range
- Wands typically have long range
- Throwing weapons have varying ranges
- Range affects targeting and line of sight requirements
Weapons with Extended Range
- Kusarigama - Range 2
- Boomerang - Range 2-4 depending on level
- Various throwing weapons - Varies by type
- Shuriken - Range 6
Strategy
- Extended range allows attacking enemies safely from a distance
- Helps against enemies that prefer close combat
- Can be useful for triggering traps from a safe distance
- Consider line of sight when attacking at range
Related Effects
- Ballistica - Pathfinding system used for ranged attacks
- Line of Sight - Requirement for most ranged attacks
- Accuracy - Accuracy mechanics at range
See Also
rpd/range.txt · Last modified: by 127.0.0.1
