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rpd:souls

Souls

Souls Resource

Souls is a unique resource for the Necromancer class and its Lich subclass. It functions similarly to mana for casting necromantic spells and abilities.

Description

  • Souls serve as the primary resource for the Necromancer class, replacing the standard mana system
  • Souls are collected automatically by the Necromancer through combat and killing monsters
  • The amount of collected souls is limited, but becomes larger for the Lich subclass

Acquisition

  • Souls are automatically collected when the Necromancer defeats monsters in combat
  • The Necromancer's Robe, worn by the Necromancer class at the start of the game, grants 1 soul per each slain creature
  • Different necromantic items and abilities may affect soul collection or usage efficiency

Usage

  • Souls are consumed to cast necromantic spells and abilities
  • Special abilities of the Necromancer class require souls as a resource
  • Necromancy spell uses souls to summon Deathlings and other undead minions

Mechanics

  • Souls are collected automatically and stored until used
  • The maximum soul capacity is limited but increases with class progression
  • When the Necromancer becomes a Lich, their soul capacity is doubled

Classes

  • Necromancer - Primary class that uses souls as a resource
  • Lich - Subclass that increases soul capacity and power

Code References

See Also

rpd/souls.txt · Last modified: by 127.0.0.1