rpd:souls
Table of Contents
Souls
Souls is a unique resource for the Necromancer class and its Lich subclass. It functions similarly to mana for casting necromantic spells and abilities.
Description
- Souls serve as the primary resource for the Necromancer class, replacing the standard mana system
- Souls are collected automatically by the Necromancer through combat and killing monsters
- The amount of collected souls is limited, but becomes larger for the Lich subclass
Acquisition
- Souls are automatically collected when the Necromancer defeats monsters in combat
- The Necromancer's Robe, worn by the Necromancer class at the start of the game, grants 1 soul per each slain creature
- Different necromantic items and abilities may affect soul collection or usage efficiency
Usage
- Souls are consumed to cast necromantic spells and abilities
- Special abilities of the Necromancer class require souls as a resource
- Necromancy spell uses souls to summon Deathlings and other undead minions
Mechanics
- Souls are collected automatically and stored until used
- The maximum soul capacity is limited but increases with class progression
- When the Necromancer becomes a Lich, their soul capacity is doubled
Classes
- Necromancer - Primary class that uses souls as a resource
- Lich - Subclass that increases soul capacity and power
Code References
See Also
rpd/souls.txt · Last modified: by 127.0.0.1

