rpd:sungrass_level_object
Table of Contents
Sungrass Level Object
Description
The Sungrass level object provides healing over time to any character that touches it. When a character steps on the tile containing a Sungrass level object, it begins providing a healing effect over several turns.
Effects
- Provides healing over time to the character that touches it
- Offers sustained health restoration
- The healing effect continues over multiple turns
- The level object disappears after being touched
Mechanics
- Sungrass level objects can be found growing in the dungeon
- They can also be grown by planting Sungrass Seeds
- The healing effect occurs over a duration after touching the level object
- Particularly valuable when health is low
Strategy
- Sungrass level objects are extremely valuable for healing when health is low
- They are more effective than instant healing in some situations
- Consider saving them for when healing is most needed
- Better than instant healing when you have time to let the effect work
Code Reference
- Plant Implementation: WandMaker.Sungrass class
- Plant Effect: Sungrass.effect method
- String Resources: WandMaker_SungrassName, WandMaker_SungrassDesc
Related
- Sungrass Seed - The seed used to grow Sungrass level objects
- Plants - Other plants in the game
- Seeds - Seeds that can be planted to grow useful plants
- Healing - General healing mechanics in the game
- Level Objects - Other interactive objects in dungeon levels
rpd/sungrass_level_object.txt · Last modified: by 127.0.0.1

