rpd:warrior
Table of Contents
Warrior
Starting Stats and Equipment
- Starting HP: 20 (highest among all classes)
- Starting STR: 11 (vs 10 for other classes)
- Starting Equipment:
- Short Sword (identified) - A unique sword that can be “reforged” to upgrade another melee weapon
- Cloth Armor (identified) - Provides basic protection
- 100 Gold
- Ration (in backpack for non-expert mode)
- Body Armor spell (in quickslot)
- Potion of Strength (known item, already identified)
- Magic Affinity: Combat
Class Perks
The Warrior class has the following mechanical perks in the current code:
- 11 Strength: Starts with 11 points of Strength (vs 10 for other classes)
- Unique Short Sword: Starts with a unique short sword that can be later “reforged” to upgrade another melee weapon
- Food Healing: Any piece of food restores 5 health when eaten (not applicable if HP is already full) - only applies to Warrior class
- Identified Strength Potions: Potions of Strength are identified from the beginning
According to the game's string resources, Warrior is also supposed to have a “Missile Disadvantage” perk, but this has no actual mechanical implementation in the current code. This appears to be either a planned feature that was not implemented or outdated documentation.
Subclasses
Strategy
- Focus on close combat and taking advantage of high health and strength
- Invest in good armor and weapons early due to higher strength allowing use of heavy equipment
- Use shields effectively for defense if obtained
- Take advantage of the extra strength to use better equipment sooner
- Consider that missile weapons are less effective for Warriors
- Consider choosing a mastery path based on your playstyle preferences
- Food provides additional healing when consumed
Related
- Playable Classes - Other character options
- Short Sword - Starting weapon
- Class Armor - Powerful armor ability
- Gladiator - Mastery path 1
- Berserker - Mastery path 2
rpd/warrior.txt · Last modified: by 127.0.0.1
