====== Elf ====== {{ rpd:images:elf_sprite.png|Elf }} The Elf is one of the starting classes in Remixed Dungeon. He is an agile character with natural magic abilities and ranged combat skills. The **Elf** is a playable class in Remixed Dungeon. They are agile and naturally resistant to certain magical effects. ==== Class Overview ==== * **Starting Strength:** 9 * **Starting Health:** 15 * **Magic Affinity:** Elf * **Special Ability:** Resistance to certain magical effects and enhanced dewdrop collection * **Unlock Condition:** Unlocked by defeating the 4th boss [[rpd:king|The King]] with any class ==== Starting Stats and Equipment ==== * **Starting HP**: 15 (vs 20 for most other classes) * **Starting STR**: 9 (vs 10 for other classes) * **Starting Equipment**: * +1 Elven Bow (identified) * 20 Common Arrows * +1 Elven Dagger (identified) * Cloth Armor (identified) * 100 Gold * Common Arrows in quickslot * Magic Arrow spell (in quickslot) * **Immunities**: Roots * **Magic Affinity**: Elf * **Weapon:** Elven Bow (+1) - An upgraded bow with enhanced capabilities * **Item:** 20 Common Arrows * **Item:** Elven Dagger ==== Class Perks ==== * **15 Health and 9 Strength:** Starts with 15 points of Health and 9 points of Strength * **Root Immunity:** Immune to rooting effects * **Upgraded Bow:** Starts with an upgraded wooden bow and a bunch of arrows * **Bow Expertise:** Extremely proficient with bows and are agile * **Enhanced Dewdrop Healing:** Gains much more health from dewdrops than other classes * **Melee Disadvantage:** Less proficient with melee weapons ==== Special Mechanics ==== * The Elf is immune to root effects that would normally prevent movement. * Starts with a +1 Elven Bow and a supply of arrows. * Has the Magic Arrow spell in the quickslot for magical ranged attacks. ==== Class Abilities ==== The Elf has access to unique mastery paths that can be chosen later in the game: * **Scout:** Elven Scouts are masters of stealth; trampling high grass grants temporary invisibility buff and they are even faster than regular Elves * **Shaman:** Elven Shamans can use wands as melee weapons; successful hits have a chance to activate the wand's power without using a charge ==== Quickslot ==== * Quickslot 1: Common Arrow * Quickslot 2: Magic Arrow spell ==== Advantages ==== * Immune to root effects * Ranged combat capability with the Elven Bow * Magic Arrow spell for additional magical damage * Good balance of melee (Elven Dagger) and ranged (Elven Bow) options * Excellent with ranged weapons (especially bows) * Enhanced dewdrop collection * Agility and speed ==== Disadvantages ==== * Lower starting strength than most other classes * Lower starting HP than most other classes * Less proficient with melee weapons * More dependent on ranged weapons ==== Strategy ==== * Focus on ranged combat with bows and arrows * Collect dewdrops effectively for health benefits * Consider choosing Scout or Shaman mastery based on preferred playstyle * Utilize the higher agility for mobility * Best situations to use the Elf class * Synergies with other abilities * Timing considerations ==== Subclasses ==== * [[rpd:scout|Scout]] * [[rpd:shaman|Shaman]] ==== Related ==== * [[rpd:playable_class|Playable Classes]] - Other character options * [[rpd:elven_bow|Elven Bow]] - Starting weapon * [[rpd:scout|Scout]] - Mastery path * [[rpd:shaman|Shaman]] - Mastery path * [[rpd:common_arrow|Common Arrow]] - Starting ammunition * [[rpd:king|The King]] - Boss needed for unlock {{tag> rpd playable_classes elf}}