====== Water Elemental ====== Water Elementals are moderate-difficult dungeon creatures, except when their body stay in contact with water-tiles. When this occurs, they heal a lot of HP each turn. {{tag> rpd mobs}} --- Additional Information from Water_Elemental.txt --- ====== Water Elemental ====== ==== Description ==== Water elementals can be found near big water masses. Typically, these magically bonded waves just wander around. ==== Stats ==== * **HP:** Depth * 5 + 1 * **Attack Skill:** Base defense skill / 2 + 1 * **Defense Skill:** Depth * 2 + 1 * **Damage:** ht() / 2 (both min and max) * **Exp for Kill:** Depth + 1 * **Max Level:** Depth + 2 * **Damage Reduction:** expForKill / 3 ==== Abilities ==== * **Freezing Attack:** Has a 50% chance to freeze enemies when attacking * **Water Speed:** Moves twice as fast when on liquid terrain * **Healing in Water:** Heals expForKill HP when in water * **Frost Immunity Healing:** When affected by Frost, heals expForKill HP if HP < HT * **Burning Vulnerability:** Takes 1 to ht() / 3 damage when affected by Burning ==== Immunities ==== * Frost * Scroll of Psionic Blast * Bleeding ==== Drops ==== * [[rpd:potion_of_frost|Potion of Frost]] (10% chance) ==== Notes ==== Water Elementals are more dangerous in aquatic environments where they can move faster and heal themselves. They are immune to frost-related effects but vulnerable to burning.