en:rpd:calm_spell
Table of Contents
Calm
Description
The Calm spell causes the target enemy to fall asleep for a duration based on the caster's skill level. This allows the player to gain temporary respite from dangerous enemies or escape from difficult situations.
Stats
- Magic Affinity: Huntress
- Targeting: char_not_self
- Level: 2
- Mana Cost: 2
Effects
- Puts the targeted enemy to sleep for (caster's skill level) turns
- Sleep effect prevents the target from acting
- Caster is immune to sleep effect (targeting prevents self-casting)
Usage
The Calm spell can be used for:
- Temporarily incapacitating dangerous enemies
- Creating opportunities to escape from difficult situations
- Gaining breathing room during combat
Classes
Classes that can use this spell include:
- Classes with Huntress affinity (e.g., Huntress class)
- Other classes that gain access through special means
Strategy
How to effectively use the Calm spell:
- Use on powerful enemies to gain breathing room during combat
- Cast before engaging dangerous groups to reduce the number of attackers
- Effective against enemies that are difficult to defeat piecemeal
- Particularly useful against enemies with dangerous special attacks
Data Validation
This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the spell mechanics.
Content Verification
- Information source: Lua Script in Remixed Dungeon codebase
- Stats verified: Yes, extracted directly from spell class properties
- Effect descriptions: Generated from code analysis and string resources
- Last updated: 2025-12-14 based on Calm.lua
Source Code
This page content is based on the Lua Script: Calm
Data Sources
- Lua Script: Calm.lua
- Spell Definition: spell.lua
- Spell Registry: CustomSpellsList.lua
- Buff Effects: Sleep.java
See Also
en/rpd/calm_spell.txt · Last modified: by 127.0.0.1
