en:rpd:customizations
Table of Contents
Customizations
Customizations in Remixed Dungeon refer to modifications that change game mechanics, content, or balance.
Overview
Customizations encompass any modifications to the base game that change gameplay mechanics, add new content, or modify existing content.
Types of Customizations
- New Items - Custom weapons, armor, potions, scrolls, and artifacts
- New Mobs - Custom enemies and NPCs with unique mechanics
- New Levels - Custom dungeon areas with different layouts and themes
- Modified Mechanics - Changes to combat, hunger, magic affinities, etc.
- Balance Changes - Adjustments to stats, effects, or probabilities
- New Spells - Custom magical abilities and effects
Implementation Methods
- JSON Configuration - Modify game parameters using JSON files
- Lua Scripts - Add custom logic and behaviors using Lua
- Java Code - Extend functionality with new Java classes
- Asset Replacement - Change sprites, sounds, and other resources
Tools for Customization
- JSON configuration files for data-driven changes
- Lua scripting system for custom logic
- Modding APIs and extension points
- Sprite description files for custom animations
Modding Framework
The game includes a modding framework that allows customizations to be packaged and distributed as mods.
Examples
- Custom item implementations
- New mob AI behaviors
- Modified level generation algorithms
- New spell mechanics and effects
- Custom UI elements
en/rpd/customizations.txt · Last modified: by 127.0.0.1
