en:rpd:defence
Table of Contents
Defense
Defense refers to the mechanics that help the hero avoid or reduce damage in Remixed Dungeon.
Description
Defense encompasses various mechanics that help protect the hero from taking damage. This includes armor that reduces damage taken, evasion that allows dodging attacks entirely, and other protective mechanics.
Defense Components
- Armor Rating: Direct damage reduction from equipped armor
- Evasion: Chance to completely avoid attacks
- Resistance: Immunity or reduced effects from special attacks
- Shielding: Temporary barriers that absorb damage
- Defensive Buffs: Temporary effects that enhance defense
Defense Sources
Defense Strategies
- Balanced Approach: Balance defense with other character improvements
- Equipment Selection: Choose armor and accessories that enhance defense
- Tactical Positioning: Use terrain and positioning to reduce incoming damage
- Resource Management: Balance defensive items with other resources
Defense Mechanics
- Damage Calculation: How armor reduces incoming damage
- Evasion Chance: How evasion helps avoid attacks entirely
- Resistance System: How different types of damage are resisted
- Absorption: How temporary shields absorb damage
Code References
- Defense System: Char.java - How defense is calculated
- Armor Effects: Armor reduction code - How armor reduces damage
- Evasion System: Char.java - How evasion is implemented
- Hero Mechanics: Hero.java - How defense affects the hero
- String Resources: strings_all.xml - All defense-related text
See Also
en/rpd/defence.txt · Last modified: by 127.0.0.1
