User Tools

Site Tools


en:rpd:enemies

Enemies

Enemies

Enemies are hostile creatures that populate the dungeon in Remixed Dungeon. They vary greatly in strength, abilities, and appearance across the different dungeon levels.

Enemy Types

  • Rats: Basic enemies in the Sewers level
  • Gnolls: Humanoid enemies with various specializations
  • Crabs: Strong enemies in the Sewers with high armor
  • Kobolds: Small enemies that often carry torches
  • Skeletons: Undead enemies that shoot arrows
  • Shaman: Spell-casting enemies with various magical abilities
  • Spiders: Web-spinning enemies that trap players
  • Elementals: Magic-based enemies immune to their element
  • Golems: Construct enemies with high health and armor
  • Monks: Martial artist enemies with high evasion
  • Warlocks: Powerful spellcasters with debuff abilities
  • Ice Guards: Specialized enemies with cold-based attacks
  • Wraiths: Ethereal enemies that pass through walls
  • Swarms: Group enemies that split when damaged
  • Piranhas: Aquatic enemies in flooded areas
  • Eyes: Ranged enemies with powerful special attacks
  • Thieves: Fast enemies that steal items
  • Bandits: Thieves that also attack
  • Assassins: High-damage enemies that can backstab
  • Bears: Large enemies with high health and damage
  • Bats: Flying enemies that cause bleeding
  • Brutes: Strong melee enemies
  • Spinsters: Spider-like enemies that create webs
  • Acidic: Special scorpio variant that inflicts ooze damage
  • Yog-Dzewa's Eyes: Part of the final boss encounter

Enemy Abilities

  • Ranged Attacks: Some enemies can attack from a distance
  • Area Effects: Enemies that affect multiple tiles
  • Debuffs: Enemies that apply negative status effects
  • Teleportation: Enemies that can move unpredictably
  • Summoning: Enemies that call for help during combat
  • Traps: Enemies that create environmental hazards
  • Immunities: Resistance to certain damage types or effects
  • Regeneration: Enemies that heal over time
  • Splitting: Enemies that divide when damaged

Enemy Stats

  • HP (Health Points): Determines how much damage an enemy can take before dying
  • Attack Skill: Determines the chance to hit the hero
  • Defense Skill: Determines the chance to dodge hero attacks
  • Damage: The amount of damage dealt when attacks connect
  • Armor: Reduces damage from physical attacks
  • EXP for Kill: Experience points gained for defeating the enemy
  • Speed: Determines action frequency relative to hero

Enemy Resistances and Immunities

  • Elemental Resistances: Some enemies are resistant to specific damage types
  • Status Effect Immunities: Some enemies are immune to certain debuffs
  • Physical Immunities: Ghosts and wraiths are immune to most physical attacks
  • Poison Immunities: Undead and constructs are often immune to poison
  • Paralysis Immunities: Mechanical enemies are immune to paralysis

Enemy Drops

Most enemies drop:

  • Gold: Random amount of gold coins
  • Food: Occasional food drops
  • Potions: Random beneficial potions
  • Scrolls: Random useful scrolls
  • Equipment: Rare equipment drops
  • Special Items: Unique items specific to certain enemy types
  • Rings: Occasionally drop rings
  • Seeds: Plant seeds in certain levels

Boss Enemies

  • Tengu: Ninja-like boss in the Prison level
  • DM-300: Robot boss in the Caves level
  • King of Dwarves: Undead king in the City level
  • Yog-Dzewa: God-like final boss in the Halls level
  • Each boss has unique abilities and phases
  • Bosses provide valuable rewards and items

Special Enemy Mechanics

  • Ally Mechanics: Some enemies can be charmed to fight for you
  • Fleeing: Some enemies will run away when low on health
  • Pack Behavior: Some enemies work together in groups
  • Ambush: Some enemies hide until the hero comes close
  • Regeneration: Some enemies heal when not in combat
  • Environmental Interaction: Some enemies use the environment strategically

Enemy Counter Strategies

  • Ranged Combat: Use ranged attacks to exploit weak defenses
  • Door Fighting: Fight enemies one at a time through doorways
  • Crowd Control: Use area effects against groups
  • Status Effects: Use debuffs that enemies are vulnerable to
  • Environmental Hazards: Lure enemies into traps or chasms
  • Resistances: Identify enemy weaknesses and exploit them

Technical Details

See Also

en/rpd/enemies.txt · Last modified: by 127.0.0.1