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en:rpd:evasion_mechanic

Evasion

Ring of Evasion

Evasion is the ability to avoid attacks in Remixed Dungeon.

Description

Evasion is a defensive mechanic that determines the chance to completely avoid incoming attacks. Higher evasion increases the likelihood of dodging enemy attacks, reducing damage taken.

Evasion Mechanics

  • Calculation Formula: Evasion multiplier = 1.2^bonus, where bonus is the sum of defenceSkillBonus from all active buffs (e.g., Ring of Evasion provides its level as bonus)
  • Armor Penalty: Heavier armor (required STR higher than hero's effective STR) reduces evasion by dividing it by 1.5^encumbrance
  • Class Bonus: Rogues with Freerunner subclass get a 2x evasion multiplier when not starving
  • Paralysis Effect: When paralyzed, evasion is halved
  • Application: Successful evasion results in no damage taken from the attack

Evasion Sources

  • Rings: Ring of Evasion - its Evasion buff provides defenceSkillBonus equal to ring level
  • Buffs: Various buffs can provide evasion bonuses via defenceSkillBonus()
  • Hero Subclass: Freerunner subclass doubles evasion for Rogues when not starving

Evasion Factors

  • Equipment Bonus: Evasion bonus is calculated as 1.2^bonus, where bonus is the sum of defenceSkillBonus from all buffs
  • Armor Weight: Heavier armor reduces evasion based on the formula: evasion / (1.5^encumbrance)
  • Rogue Subclass: Freerunner subclass doubles evasion when not starving
  • Paralysis Status: Halves evasion when paralyzed

Code References

See Also

en/rpd/evasion_mechanic.txt · Last modified: by 127.0.0.1