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en:rpd:healing_spell

Healing Spell

Healing Spell Icon

Healing is a spell in Remixed Dungeon with Common affinity that restores the caster's health.

Description

The Healing spell restores a portion of the caster's own health. It's a fundamental self-healing spell that can save the hero from dangerous situations.

Stats

  • Magic Affinity: Common
  • Targeting: self
  • Level: 3
  • Spell Cost: 10
  • Image Index: 1

Effects

  • Heals the caster for 30% of their max HP (specifically (int)(maxHP * 0.3) as implemented in Healing.java)
  • Note: The in-game description says “1/3 of maximum HP” but the actual implementation heals 30% (0.3) of max HP, which is slightly less than 1/3 (33.33%)
  • Self-target only
  • No scaling based on skill level

Uses

  • Restore health during combat
  • Emergency healing in dangerous situations
  • Preserve healing potions for more critical situations

Classes

Classes that can use this spell include:

  • Classes with Common affinity
  • Other classes that gain access through special means

Strategy

How to effectively use the Healing spell:

  • Use during combat to maintain health without consuming potions
  • Prioritize healing when health drops below 50% to prevent emergency situations
  • Consider using before difficult encounters to maximize health

Content Verification

  • Information source: Java code in Remixed Dungeon codebase
  • Stats verified: Yes, extracted directly from spell class properties
  • Effect descriptions: Generated from code analysis and string resources
  • Note: Healing amount discrepancy - code implements 30% of max HP but string resource says “1/3 of maximum HP”
  • Last updated: 2025-12-27 based on Healing.java

Code References

Configuration Files

String Resources

  • Healing_Name - “Healing”
  • Healing_Info - “This spell is crucial for any adventurer. It will restore 1/3 of the maximum amount of the caster's hp.”
1)
int) (chr.ht()*0.3
en/rpd/healing_spell.txt · Last modified: by 127.0.0.1