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en:rpd:ignite_spell

Ignite Spell

Ignite Spell Icon

Ignite is an Elemental Affinity spell in Remixed Dungeon.

Description

Ignite sets a targeted cell on fire, creating a fire blob that spreads and damages any character that enters it. The spell can be used to burn grass, characters and objects.

Stats

  • Magic Affinity: Elemental
  • Targeting: Cell
  • Level: 2
  • Mana Cost: 2
  • Special Effects: creates fire blob with 5 turns duration

Mechanics

When cast, Ignite creates a fire blob at the targeted location using Ballistica for range calculation (can reach through obstacles but stops at blocking terrain). The fire will:

  • Deal damage to any character that stands in the affected cell
  • Spread to flammable terrain
  • Burn carried items of the affected character
  • Last for 5 turns of the Fire blob effect

Usage

The Ignite spell can be used for:

  • Creating area denial by setting terrain on fire
  • Damaging enemies by forcing them through fire
  • Burning flammable terrain and objects
  • Strategic environmental control to prevent enemy movement

Classes

Classes with Elemental magic affinity can use this spell more efficiently.

Affinity

Strategy

How to effectively use the Ignite spell:

  • Use to block passages or create barriers against enemies
  • Effective in areas with flammable grass that can spread the fire
  • Good for slowing down enemy movement by blocking their paths
  • Consider using in chokepoints to maximize damage
  • Be careful not to trap yourself in burning areas

Content Verification

  • Information source: Java class Ignite.java
  • Stats verification: Extracted from Ignite.java constructor and methods
  • Effect descriptions: Based on string resources and in-game mechanics
  • Last updated: December 2025, source: Remixed Dungeon 1.9.3

Source Code References

String Resources

See Also

en/rpd/ignite_spell.txt · Last modified: by 127.0.0.1