User Tools

Site Tools


en:rpd:leech_enchantment

Leech Enchantment

Leech Enchantment

The Leech enchantment is a weapon enchantment that heals the wielder for a portion of the damage dealt when hitting an enemy. This creates a sustain mechanic for melee combat, allowing players to recover health while dealing damage.

Description

The Leech enchantment provides life steal functionality, converting a percentage of damage dealt into healing for the attacker. The enchantment glows with a dark red color when active.

Mechanics

  • Proc Chance: Based on weapon level and damage dealt
  • Healing Formula: The healing amount is calculated as follows:
    • Maximum heal value: damage * (level + 2) / (level + 6)
    • Actual heal: Random value between 0 and max, capped by missing HP
    • Only heals if the attacker has missing HP
  • Level Scaling:
    • Level 0: ~33% of damage (max)
    • Level 1: ~43% of damage (max)
    • Level 2: ~50% of damage (max)
    • Higher levels continue to improve the ratio
  • Visual Effect: Shows healing amount as green numbers above the character
  • Glow Color: Dark red (RGB: 0x660022)

Strategy

  • Most effective on fast-hitting weapons that deal consistent damage
  • Provides sustain in prolonged fights, reducing reliance on healing potions
  • Less effective when at full health (no healing occurs)
  • Works well with high-damage weapons for larger healing bursts
  • Can be the difference between life and death in difficult encounters

Source Code

  • Java Implementation: Leech.java
  • The effect is applied in the proc() method
  • Healing amount scales with weapon level using the formula: damage * (level + 2) / (level + 6)
  • Only heals if attacker has missing HP (attacker.ht() - attacker.hp() > 0)
  • Uses Random.IntRange() for variability in healing amount

String Resources

  • The enchantment name and description are defined in the weapon enchantment string resources

See Also

en/rpd/leech_enchantment.txt · Last modified: by 127.0.0.1