en:rpd:mechanics
Table of Contents
Mechanics
Game mechanics are the systems and rules that govern gameplay in Remixed Dungeon.
Description
Mechanics encompass all the systems that make the game function. These include combat, movement, progression, and special systems that create the unique gameplay experience.
Main Mechanics
- Combat - How fighting works in the game
- Leveling - How the hero grows stronger
- Identification - How items have their properties revealed
- Alchemy - How potion and food creation works
- Hunger - How food and nutrition work
- Enchantments - How items can be enhanced
- Traps - How hidden hazards work
- Status Effects - How temporary conditions affect gameplay
Common Mechanics
- Turn-Based Actions: Actions consume time, enemies respond to time usage
- Line of Sight: Visibility and targeting mechanics
- Terrain Interaction: How different terrains affect gameplay
- Ranged Combat: How ranged attacks work in the dungeon
Code References
- Game Engine: Dungeon.java - Core game mechanics
- Actor System: Actor.java - Turn-based system
- Game Logic: GameLogic.java - How game systems interact
- String Resources: strings_all.xml - All mechanic-related text
See Also
en/rpd/mechanics.txt · Last modified: by 127.0.0.1
