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en:rpd:melee_combat

Melee Combat

Melee Combat

Melee Combat in Remixed Dungeon involves close-range combat between the hero and dungeon creatures. This is the most basic form of combat in the game.

Melee Combat Mechanics

  • Attack Skill: Determines the chance to hit an enemy
  • Defense Skill: Determines the chance to dodge an attack
  • Damage: The amount of damage dealt when an attack connects
  • Armor: Reduces incoming physical damage based on armor level and glyphs
  • All melee combat happens at adjacent tiles (one tile distance)

Attack System

In melee combat, the chance to hit is calculated as:

  • Hit chance = Attack Skill / (Attack Skill + Defense Skill)
  • Minimum hit chance is 5% (always possible to hit)
  • Maximum hit chance is 95% (always possible to miss)

Damage Calculation

  • Weapon Damage: Base damage range from equipped weapon
  • Hero Strength: Additional damage based on hero's strength
  • Weapon Upgrades: Each upgrade level adds +1 to damage range
  • Final damage = Random value in weapon's damage range + strength bonus

Weapon Types

  • Swords: Balanced weapons with good damage and speed
  • Axes: High damage but slower attacks
  • Maces: Moderate damage with special properties
  • Spears: Reach weapons that can attack from a distance
  • Daggers: Fast attacks with lower damage
  • Special Weapons: Unique weapons with special properties

Defensive Actions

  • Dodging: Based on Defense Skill and can avoid all damage from an attack
  • Blocking: Armor reduces incoming damage by a percentage
  • Evasion: Special skills and items can increase dodge chance
  • Resistances: Certain buffs and equipment provide resistance to specific damage types

Melee Combat Advantages

  • Sustainability: No consumable resources needed (unlike ranged combat)
  • Reliability: Can be used indefinitely without ammunition concerns
  • Consistency: Doesn't require line of sight like ranged attacks
  • Upgrading: Weapons can be directly upgraded for permanent improvements

Melee Combat Disadvantages

  • Risk: Requires being in close proximity to enemies
  • Vulnerability: Attacking puts hero at risk of retaliation
  • Surprise: Enemies can attack first if hero initiates combat
  • Positioning: Difficult to fight multiple enemies simultaneously

Combat Positioning

  • Door Fighting: Use doors to separate enemies and fight them individually
  • Corridor Warfare: Use narrow corridors to fight enemies one at a time
  • Kiting: Move after each attack to avoid retaliation
  • Surprise Attack: Backstabbing enemies from behind for bonus damage

Weapon Enchantments

Melee weapons can be enchanted with special properties:

  • Fire: Chance to deal additional fire damage
  • Poison: Chance to poison the enemy
  • Shocking: Chance to deal electricity damage to adjacent enemies
  • Instability: Random effect on each attack
  • Lucky: Attacks deal maximum damage more often
  • Sacrifice: Deal damage to yourself to damage the enemy more
  • And many more enchantments with different effects
  • Fury: Increases damage output temporarily
  • Invisibility: Allows attacks without retaliation
  • Paralysis: Disables enemy actions
  • Terror: Forces enemies to flee
  • Bleeding: Causes ongoing damage
  • Burning: Causes ongoing fire damage

Melee Combat Strategy

  • Initiative: Consider whether to attack first or wait for enemies to approach
  • Health Management: Ensure sufficient health before engaging in combat
  • Equipment: Choose weapons and armor appropriate for your enemy
  • Positioning: Use level geometry to your advantage
  • Conservation: Save health and resources for more difficult enemies
  • Upgrades: Prioritize upgrading your weapon for improved performance

Special Melee Abilities

  • Cleave: Hit multiple adjacent enemies in one attack
  • Backstab: Bonus damage when attacking from behind
  • Combo: Additional damage after consecutive hits
  • Disarm: Remove enemy's weapon for a turn

Technical Details

See Also

en/rpd/melee_combat.txt · Last modified: by 127.0.0.1