en:rpd:ranged_combat
Table of Contents
Ranged Combat
Ranged Combat in Remixed Dungeon involves attacking enemies from a distance using various weapons, wands, and spells. This combat style allows the hero to deal damage without being in immediate physical danger.
Ranged Weapons
- Bows: Use arrows as ammunition, require a free hand to wield
- Crossbows: More powerful than bows but slower, can be used with shield
- Throwing Weapons: One-time use weapons like shurikens, darts, and javelins
- Special Ranged Weapons: Unique weapons with special properties
Ranged Combat Mechanics
- Uses Ballistica for line-of-sight calculation
- Range is generally limited (usually just a few tiles)
- Accuracy is affected by the same attack/defense mechanics as melee
- Some ranged weapons can pierce through multiple enemies
Ballistica System
- Determines line of sight between attacker and target
- Checks for obstacles that might block the attack path
- Allows for various types of line-of-sight calculation (projectile, death, light)
- Used by both ranged weapons and certain spells
Ranged Combat Advantages
- Safety: Attack enemies without being in their attack range
- Positioning: Pull enemies away from groups to fight them one at a time
- Damage: Some ranged weapons deal significant damage
- Utility: Can trigger traps or activate mechanisms from a safe distance
Ranged Combat Disadvantages
- Ammunition: Most ranged weapons require consumable ammunition
- Range: Limited range compared to melee in some situations
- Obstacles: Walls and doors block ranged attacks
- Lower damage potential in close quarters
Ranged Weapon Types
- Bows: Standard ranged weapons using arrows
- Crossbows: More powerful but slower than bows
- Specialized Bows: Enhanced bows with unique properties
- Throwing Weapons: Single-use items like shurikens, darts
- Javelins: Thrown spears with good range and damage
- Boomerangs: Return after being thrown, reusable
Wands and Ranged Magic
- Wands: Magical ranged weapons with charges
- Spells: Magic attacks that can target enemies at range
- Ranged Buffs: Spells that enhance ranged combat effectiveness
Ammunition Management
- Ammunition is consumed when attacking
- Different ranged weapons require different types of ammo
- Ammunition can be found in the dungeon or crafted
- Running out of ammunition forces switching to melee or other options
Ranged Combat Strategy
- Conservation: Use ranged attacks judiciously to preserve ammunition
- Positioning: Maintain distance from enemies while having clear line of sight
- Grouping: Pull enemies away from groups to prevent being surrounded
- Environment: Use doors and narrow passages to your advantage
- Surprise: Attack from safe positions before engaging in melee
Ranged vs. Melee Considerations
- Ranged: Safer but consumes resources
- Melee: More sustainable but riskier
- Ranged: Better for weak enemies and hit-and-run tactics
- Melee: Better for strong single enemies and sustained combat
Special Ranged Abilities
- Piercing: Some ranged attacks can hit multiple enemies in a line
- Splash Damage: Certain ranged weapons affect multiple targets
- Silent Attacks: Some ranged attacks don't alert other enemies
- Enhanced Range: Special enchantments can extend effective range
Technical Details
- Ballistica system: Ballistica.java
- Ranged weapon mechanics: Ranged attack implementation
- Ammunition system: MissileWeapon.java
- Ranged combat algorithms: Char.java
See Also
- Melee Combat - Close combat mechanics
- Combat - General combat information
- Game Mechanics - General game mechanics
- Ranged Weapons - List of ranged weapons
- Ballistica - Line-of-sight calculation system
- Enemies - Information about dungeon creatures
en/rpd/ranged_combat.txt · Last modified: by 127.0.0.1

