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en:rpd:ranged_combat

Ranged Combat

Ranged Combat

Ranged Combat in Remixed Dungeon involves attacking enemies from a distance using various weapons, wands, and spells. This combat style allows the hero to deal damage without being in immediate physical danger.

Ranged Weapons

  • Bows: Use arrows as ammunition, require a free hand to wield
  • Crossbows: More powerful than bows but slower, can be used with shield
  • Throwing Weapons: One-time use weapons like shurikens, darts, and javelins
  • Special Ranged Weapons: Unique weapons with special properties

Ranged Combat Mechanics

  • Uses Ballistica for line-of-sight calculation
  • Range is generally limited (usually just a few tiles)
  • Accuracy is affected by the same attack/defense mechanics as melee
  • Some ranged weapons can pierce through multiple enemies

Ballistica System

  • Determines line of sight between attacker and target
  • Checks for obstacles that might block the attack path
  • Allows for various types of line-of-sight calculation (projectile, death, light)
  • Used by both ranged weapons and certain spells

Ranged Combat Advantages

  • Safety: Attack enemies without being in their attack range
  • Positioning: Pull enemies away from groups to fight them one at a time
  • Damage: Some ranged weapons deal significant damage
  • Utility: Can trigger traps or activate mechanisms from a safe distance

Ranged Combat Disadvantages

  • Ammunition: Most ranged weapons require consumable ammunition
  • Range: Limited range compared to melee in some situations
  • Obstacles: Walls and doors block ranged attacks
  • Lower damage potential in close quarters

Ranged Weapon Types

  • Bows: Standard ranged weapons using arrows
  • Crossbows: More powerful but slower than bows
  • Specialized Bows: Enhanced bows with unique properties
  • Throwing Weapons: Single-use items like shurikens, darts
  • Javelins: Thrown spears with good range and damage
  • Boomerangs: Return after being thrown, reusable

Wands and Ranged Magic

  • Wands: Magical ranged weapons with charges
  • Spells: Magic attacks that can target enemies at range
  • Ranged Buffs: Spells that enhance ranged combat effectiveness

Ammunition Management

  • Ammunition is consumed when attacking
  • Different ranged weapons require different types of ammo
  • Ammunition can be found in the dungeon or crafted
  • Running out of ammunition forces switching to melee or other options

Ranged Combat Strategy

  • Conservation: Use ranged attacks judiciously to preserve ammunition
  • Positioning: Maintain distance from enemies while having clear line of sight
  • Grouping: Pull enemies away from groups to prevent being surrounded
  • Environment: Use doors and narrow passages to your advantage
  • Surprise: Attack from safe positions before engaging in melee

Ranged vs. Melee Considerations

  • Ranged: Safer but consumes resources
  • Melee: More sustainable but riskier
  • Ranged: Better for weak enemies and hit-and-run tactics
  • Melee: Better for strong single enemies and sustained combat

Special Ranged Abilities

  • Piercing: Some ranged attacks can hit multiple enemies in a line
  • Splash Damage: Certain ranged weapons affect multiple targets
  • Silent Attacks: Some ranged attacks don't alert other enemies
  • Enhanced Range: Special enchantments can extend effective range

Technical Details

See Also

en/rpd/ranged_combat.txt · Last modified: by 127.0.0.1