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en:rpd:ranged_weapon_mechanic

Ranged Weapon Mechanics

Ranged weapons in Remixed Dungeon follow specific mechanics that govern how they function, including ammunition requirements, accuracy, and special properties.

Properties

  • Damage: The minimum and maximum damage values the weapon can deal
  • Delay: The time needed to perform an attack with this weapon
  • Accuracy: How likely the weapon is to hit its target at range
  • Strength: The minimum strength required to use the weapon effectively
  • Ammunition: Most ranged weapons require specific ammunition to function

Ammunition System

Ranged weapons use an ammunition system that requires specific types of projectiles:

  • Bows require Arrows
  • Crossbows require Bolts
  • Dart Throwers require Darts
  • Wands use charges instead of physical ammunition

Accuracy and Range

Ranged weapons have different accuracy based on distance:

  • Close range (1-2 tiles): 100% accuracy
  • Medium range (3-4 tiles): 80% accuracy
  • Long range (5+ tiles): 60% accuracy, with additional penalty for each additional tile

Special Effects

Some ranged weapons have special properties when used:

  • Wands can have unique magical effects based on their type
  • Enhanced ranged weapons with enchantments may have additional effects
  • Throwing weapons may break after use depending on their durability

Weapon Types

  • Bows - Traditional projectile weapons requiring arrows
  • Crossbows - Powerful ranged weapons with slower fire rate
  • Dart Throwers - Throwing weapons for short-medium range
  • Wands - Magic projectile weapons with charges

Code References

en/rpd/ranged_weapon_mechanic.txt · Last modified: by 127.0.0.1