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en:rpd:ranged_weapons

Ranged Weapons

Ranged weapons are weapons used for combat at a distance in Remixed Dungeon.

Description

Ranged weapons allow the hero to attack enemies from a distance, typically requiring ammunition like arrows or bolts. They're essential for fighting enemies from a safe distance or when direct combat would be disadvantageous.

Common Ranged Weapons

  • Bows - Standard ranged weapons requiring arrows
  • Crossbows - High-damage ranged weapons requiring bolts
  • Sling - Simple ranged weapon using stones
  • Darts - Thrown weapons for short to medium range
  • Throwing Knives - Sharp projectiles for close to medium range

Ranged Weapon Properties

  • Damage: The range of damage dealt per hit
  • Speed: How quickly the weapon can be used
  • Accuracy: How likely the weapon is to hit its target
  • Range: Maximum distance for effective use
  • Ammunition: Type of ammunition required for use

Ranged Combat Considerations

  • Ammunition Management: Ensuring adequate supply of appropriate ammunition
  • Positioning: Strategic positioning to maximize effectiveness while minimizing risk
  • Enemy Count: More effective against groups of enemies
  • Environmental Factors: Walls and obstacles block ranged attacks

Code References

  • Ranged Weapon System: MissileWeapon.java - Base ranged weapon implementation
  • Ammunition System: Arrow.java - Example ammunition implementation
  • Combat System: Char.java - How ranged combat works
  • Ballistica System: Ballistica.java - How projectiles travel through the dungeon
  • String Resources: strings_all.xml - All ranged weapon names and descriptions

See Also

en/rpd/ranged_weapons.txt · Last modified: by 127.0.0.1