en:rpd:ranged_weapons
Table of Contents
Ranged Weapons
Ranged weapons are weapons used for combat at a distance in Remixed Dungeon.
Description
Ranged weapons allow the hero to attack enemies from a distance, typically requiring ammunition like arrows or bolts. They're essential for fighting enemies from a safe distance or when direct combat would be disadvantageous.
Common Ranged Weapons
- Bows - Standard ranged weapons requiring arrows
- Crossbows - High-damage ranged weapons requiring bolts
- Sling - Simple ranged weapon using stones
- Darts - Thrown weapons for short to medium range
- Throwing Knives - Sharp projectiles for close to medium range
Ranged Weapon Properties
- Damage: The range of damage dealt per hit
- Speed: How quickly the weapon can be used
- Accuracy: How likely the weapon is to hit its target
- Range: Maximum distance for effective use
- Ammunition: Type of ammunition required for use
Ranged Combat Considerations
- Ammunition Management: Ensuring adequate supply of appropriate ammunition
- Positioning: Strategic positioning to maximize effectiveness while minimizing risk
- Enemy Count: More effective against groups of enemies
- Environmental Factors: Walls and obstacles block ranged attacks
Code References
- Ranged Weapon System: MissileWeapon.java - Base ranged weapon implementation
- Ammunition System: Arrow.java - Example ammunition implementation
- Combat System: Char.java - How ranged combat works
- Ballistica System: Ballistica.java - How projectiles travel through the dungeon
- String Resources: strings_all.xml - All ranged weapon names and descriptions
See Also
en/rpd/ranged_weapons.txt · Last modified: by 127.0.0.1
