en:rpd:root_spell
Table of Contents
root_spell
Root is an Elemental Affinity spell in Remixed Dungeon that immobilizes a target, preventing movement for a short period of time.
Description
Root Spell immobilizes a target character (not self), preventing them from moving for several turns. It's useful for crowd control and strategic positioning in combat.
Stats
Mechanics
- Duration: 10 turns of being rooted
- Visual Effect: Bursts EarthParticle.FACTORY (5 particles) and blue particles (0xFF99FFFF, 3 particles)
- Audio Effect: Plays PUFF sound when cast
- Buff Applied: Roots class buff to the target character
Usage
The Root spell can be used for:
- Strategic positioning during combat
- Allowing safe distance attacks or escape
Classes
Classes with Elemental magic affinity can use this spell more efficiently.
Strategy
How to effectively use the Root spell:
- Best for controlling high-priority targets during critical moments
- Synergizes with damage-over-time effects while the enemy is immobilized
- Excellent for preventing bosses from escaping or reaching you
- Consider the 10-turn duration when planning your strategy
Content Verification
- Information source: Java Class RootSpell.java
- Stats verification: Extracted from RootSpell.java constructor
- Effect descriptions: Based on string resources and in-game mechanics
- Last updated: December 2025, source: Remixed Dungeon 1.9.3
Source Code
- Java: RootSpell.java
- Strings: Root spell strings
Implementation Details
- Applies Roots buff to target character for 10 turns
- Requires Elemental magic affinity for optimal usage
- Implementation includes:
- Particle effects (EarthParticle.FACTORY and blue particles)
- Audio feedback (PUFF sound)
- Target validation (character not self)
- Mana cost deduction
See Also
en/rpd/root_spell.txt · Last modified: by 127.0.0.1
