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mr:lich_mob

Lich Mob - Code References

Java Classes

JSON Configuration

<code json> {

 "texture" : "mobs/lich.png",
 "width" : 16,
 "height" : 16,
 "zapEffect" : "Shadow",
 "idle" : { "fps" : 6, "looped" : true, "frames" : [0, 1, 0, 1, 2, 3, 4]  },
 "run" : { "fps" : 7, "looped" : false, "frames" : [8, 9, 10, 11, 0] },
 "attack" : { "fps" : 6, "looped" : false, "frames" : [2, 3, 4] },
 "zap"    : { "fps" : 7, "looped" : false,     "frames" : [5, 6, 7] },
 "die" : { "fps" : 6, "looped" : false, "frames" : [12, 13, 14, 15] }

} </code>

String Resources

<code xml> <string name=“Lich_Name”>Lich</string> <string name=“Lich_Desc”>A lich is an ancient wizard who tried to achieve immortality by binding his soul to his phylactery. The ritual worked, but left him as an undead creature with a great hatred for the living.</string> <string name=“Lich_Info”>A lich is an ancient wizard who tried to achieve immortality by binding his soul to his phylactery. The ritual worked, but left him as an undead creature with a great hatred for the living.</string> <string name=“Lich_Sleeping”>The %s is sleeping.</string> <string name=“Lich_Woken”>The %s wakens and rages!</string> <string name=“Lich_Rage”>The %s rages!</string> <string name=“Lich_Defense”>It\'s armor plating is too thick!</string> <string name=“Lich_Defense2”>It\'s armor plating is too thick! (%d damage)</string> <string name=“Lich_Defense3”>It\'s armor plating is too thick! (%d-%d damage)</string> </code>

Lua Scripts

This entity is implemented in Java, no Lua script exists

mr/lich_mob.txt · Last modified: by 127.0.0.1