rpd:chaos_staff
Table of Contents
Chaos Staff
Acquisition
Earned by fusing a Chaos Crystal with at least 50 charges with a wand via the Fuse action.
Description
Mage's weapon. Staff imbued with Power Of Chaos! What else a mage can dream or fear of?
Stats
- Type: Magic Weapon
- Speed: Normal
- Damage: Varies (scaling with level)
- Durability: 15
- Strength Required: 10 (reduces with mage's skill level)
- Charges: Automatically charges when wielder takes damage (gains 1 charge per instance of damage taken)
Special Properties
- A powerful magical staff infused with chaotic energy
- Can be created by fusing a Chaos Crystal with a wand via the
Fuseaction - The staff charges when the wielder takes damage (starting at 0 charges)
- Upon zapping, creates random chaos effects at the target location with intensity based on charge amount (10 + level*10 + current charges), consuming all stored charges
- Changes sprite appearance based on level (5 different sprites for levels 0-4)
Special Effects
When zapped, the staff creates two random chaos blobs at the target location from the following possibilities:
Additionally, has a 10% chance to trigger special effects on targeted mobs:
- Kill the mob
- Turn the mob into a pet
- Summon a copy of the mob
- Teleport the mob
- Heal the targeted character
Upgrades
- Gains levels as the wielder uses it (owner does damage)
- Sprite appearance changes based on level (0-4 total levels)
Content Verification
- Information Source: Java class ChaosStaff.java
- Stats Verification: Properties extracted from the ChaosStaff class
- Effect Description: Based on code analysis of ChaosStaff.java and ChaosCommon.java
- Last Updated: Verified against source code
rpd/chaos_staff.txt · Last modified: (external edit)
