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rpd:chaos_staff

Chaos Staff

Chaos Staff

Acquisition

Earned by fusing a Chaos Crystal with at least 50 charges with a wand via the Fuse action.

Description

Mage's weapon. Staff imbued with Power Of Chaos! What else a mage can dream or fear of?

Stats

  • Type: Magic Weapon
  • Speed: Normal
  • Damage: Varies (scaling with level)
  • Durability: 15
  • Strength Required: 10 (reduces with mage's skill level)
  • Charges: Automatically charges when wielder takes damage (gains 1 charge per instance of damage taken)

Special Properties

  • A powerful magical staff infused with chaotic energy
  • Can be created by fusing a Chaos Crystal with a wand via the Fuse action
  • The staff charges when the wielder takes damage (starting at 0 charges)
  • Upon zapping, creates random chaos effects at the target location with intensity based on charge amount (10 + level*10 + current charges), consuming all stored charges
  • Changes sprite appearance based on level (5 different sprites for levels 0-4)

Special Effects

When zapped, the staff creates two random chaos blobs at the target location from the following possibilities:

Additionally, has a 10% chance to trigger special effects on targeted mobs:

  • Kill the mob
  • Turn the mob into a pet
  • Summon a copy of the mob
  • Teleport the mob
  • Heal the targeted character

Upgrades

  • Gains levels as the wielder uses it (owner does damage)
  • Sprite appearance changes based on level (0-4 total levels)

Content Verification

  • Information Source: Java class ChaosStaff.java
  • Stats Verification: Properties extracted from the ChaosStaff class
  • Effect Description: Based on code analysis of ChaosStaff.java and ChaosCommon.java
  • Last Updated: Verified against source code
rpd/chaos_staff.txt · Last modified: (external edit)