en:rpd:melee_weapons
Table of Contents
Melee Weapons
Melee weapons are weapons used for close combat in Remixed Dungeon.
Description
Melee weapons are items designed for close combat situations. They are used against adjacent enemies and typically offer different damage, speed, and special properties depending on the specific weapon type.
Common Melee Weapons
Melee Weapon Properties
- Damage: The range of damage dealt per hit
- Speed: How quickly the weapon can be used
- Durability: How long the weapon lasts before breaking
- Special Effects: Some weapons have unique properties
Melee Combat Considerations
- Reach: Consider the range of the weapon in combat
- Speed vs Damage: Balance between attack speed and damage output
- Enchantments: How enchantments affect melee weapons differently
- Class Synergy: How different hero classes work with specific weapons
Code References
- Melee Weapon System: Weapon.java - Base weapon implementation
- Combat System: Char.java - How melee combat works
- Weapon Properties: Weapon stats code - How weapon properties are implemented
- String Resources: strings_all.xml - All weapon names and descriptions
See Also
en/rpd/melee_weapons.txt · Last modified: by 127.0.0.1
