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en:rpd:melee_weapons

Melee Weapons

Melee weapons are weapons used for close combat in Remixed Dungeon.

Description

Melee weapons are items designed for close combat situations. They are used against adjacent enemies and typically offer different damage, speed, and special properties depending on the specific weapon type.

Common Melee Weapons

  • Swords - Balanced weapons with good damage and speed
  • Axes - High damage, slower weapons
  • Daggers - Fast, lower damage weapons
  • Maces - Moderate damage with good side effects
  • Staves - Versatile weapons with magical properties
  • Spears - Weapons with extended reach
  • War Hammer - High damage, slow weapon

Melee Weapon Properties

  • Damage: The range of damage dealt per hit
  • Speed: How quickly the weapon can be used
  • Durability: How long the weapon lasts before breaking
  • Special Effects: Some weapons have unique properties

Melee Combat Considerations

  • Reach: Consider the range of the weapon in combat
  • Speed vs Damage: Balance between attack speed and damage output
  • Enchantments: How enchantments affect melee weapons differently
  • Class Synergy: How different hero classes work with specific weapons

Code References

  • Melee Weapon System: Weapon.java - Base weapon implementation
  • Combat System: Char.java - How melee combat works
  • Weapon Properties: Weapon stats code - How weapon properties are implemented
  • String Resources: strings_all.xml - All weapon names and descriptions

See Also

en/rpd/melee_weapons.txt · Last modified: by 127.0.0.1