en:rpd:missile_weapons
Table of Contents
Missile Weapons
Missile weapons are ammunition-based weapons used for ranged combat in Remixed Dungeon.
Description
Missile weapons are ranged weapons that require ammunition to function. They include bows, crossbows, and various thrown weapons. These weapons allow for combat at a distance with different tactical benefits and requirements.
Common Missile Weapons
- Bow - Standard ranged weapon using arrows
- Crossbow - Heavy ranged weapon using bolts
- Dart - Light thrown weapon
- Throwing Knife - Sharp projectile weapon
- Shuriken - Star-shaped throwing weapon
- Throwing Stone - Basic projectile
Missile Weapon Properties
- Damage: The range of damage dealt per hit
- Speed: How quickly the weapon can be used
- Ammunition Type: Type of ammo required (arrows, bolts, etc.)
- Range: Maximum effective range of the weapon
- Durability: How long the weapon lasts before breaking
Ammunition Considerations
- Supply Management: Need to maintain adequate ammo supplies
- Special Ammunition: Different ammo types provide different effects
- Stacking: Ammo typically stacks to conserve inventory space
- Cost: Ammunition can be expensive to maintain in large quantities
Code References
- Missile Weapon System: MissileWeapon.java - Base missile weapon implementation
- Ammunition System: Arrow.java - Example ammunition implementation
- Combat System: Char.java - How missile combat works
- Ballistica System: Ballistica.java - How projectiles travel
- String Resources: strings_all.xml - All missile weapon names and descriptions
See Also
en/rpd/missile_weapons.txt · Last modified: by 127.0.0.1
