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en:rpd:missile_weapons

Missile Weapons

Missile weapons are ammunition-based weapons used for ranged combat in Remixed Dungeon.

Description

Missile weapons are ranged weapons that require ammunition to function. They include bows, crossbows, and various thrown weapons. These weapons allow for combat at a distance with different tactical benefits and requirements.

Common Missile Weapons

Missile Weapon Properties

  • Damage: The range of damage dealt per hit
  • Speed: How quickly the weapon can be used
  • Ammunition Type: Type of ammo required (arrows, bolts, etc.)
  • Range: Maximum effective range of the weapon
  • Durability: How long the weapon lasts before breaking

Ammunition Considerations

  • Supply Management: Need to maintain adequate ammo supplies
  • Special Ammunition: Different ammo types provide different effects
  • Stacking: Ammo typically stacks to conserve inventory space
  • Cost: Ammunition can be expensive to maintain in large quantities

Code References

  • Missile Weapon System: MissileWeapon.java - Base missile weapon implementation
  • Ammunition System: Arrow.java - Example ammunition implementation
  • Combat System: Char.java - How missile combat works
  • Ballistica System: Ballistica.java - How projectiles travel
  • String Resources: strings_all.xml - All missile weapon names and descriptions

See Also

en/rpd/missile_weapons.txt · Last modified: by 127.0.0.1