en:rpd:strength
Table of Contents
Strength
Strength determines the hero's ability to wear armor and use weapons effectively in Remixed Dungeon.
Description
Strength is a key attribute in Remixed Dungeon that determines the hero's ability to effectively use armor and weapons. If the hero's strength is insufficient for a piece of equipment, the equipment will be harder to use and less effective.
Strength Mechanics
- Equipment Requirement: Each piece of armor and weapon has a strength requirement
- Penalties: Using equipment with insufficient strength results in penalties
- Growth: Strength can be increased using Potion of Strength
- Base Value: All heroes start with 10 Strength (varies by class)
Equipment Strength Requirements
- Armor: Higher tier armor requires more strength to wear effectively
- Weapons: Heavier weapons require more strength for full damage
- Penalties: Insufficient strength results in reduced effectiveness and slower action speeds
Strength Considerations
- Equipment Planning: Plan equipment choices around current strength
- Potion Usage: Save Potions of Strength for important moments
- Class Synergy: Some classes require more strength than others
- Timing: Strength potions might be used early to get access to better gear
Strength Effects
- Armor Penalty: Wearing armor with insufficient strength reduces defense and speed
- Weapon Penalty: Using weapons with insufficient strength reduces damage and speed
- Encumbrance: Lower strength may reduce mobility with heavy equipment
Code References
- Strength System: Hero.java - How strength is managed
- Equipment Requirements: Item.java - How strength requirements are enforced
- Penalty System: Strength penalty code - How penalties are calculated
- Potion of Strength: PotionOfStrength.java - How strength can be increased
- String Resources: strings_all.xml - All strength-related text
See Also
en/rpd/strength.txt · Last modified: by 127.0.0.1
