en:rpd:weapon_enchantments
Table of Contents
Weapon Enchantments
Weapon Enchantments are special magical properties that can be added to weapons in Remixed Dungeon. These enchantments provide additional effects on each successful attack, making them valuable for customizing your combat strategy.
Common Enchantments
- Fire: Causes burning damage over time to enemies
- Chance to ignite the enemy on hit
- Damage scales with enchantment level
- Particularly effective against undead enemies
- Poison: Poisons the enemy, causing damage over time
- Inflicts poison damage each turn
- Duration and damage increase with level
- Particularly effective against high-health enemies
- Shocking: Electric effect that damages adjacent enemies
- Damages all adjacent creatures with electricity
- Can chain between enemies
- Effective against groups of enemies
- Death: Instantly kills low-health enemies
- Chance to instantly kill enemies below 25% health
- Higher chance at higher enchantment levels
- Most effective against weak minions
- Lucky: Increases damage consistency
- Attacks deal closer to maximum damage more frequently
- Makes damage more predictable
- Particularly useful for weapons with high variance
- Paralysis: Temporarily paralyzes the enemy
- Chance to paralyze the target
- Removes enemy's turn for a period
- Can be crucial in difficult fights
Uncommon Enchantments
- Chilling: Slows enemy movement and attacks
- Reduces enemy speed and accuracy
- Makes it easier to avoid difficult enemies
- Provides tactical advantages
- Horror: Causes enemy to flee in fear
- Terrorizes the enemy, making it run away
- Allows time for healing or escape
- May cause enemies to flee to other areas of level
- Instability: Randomly applies various effects
- Randomly applies different enchantment effects each hit
- Unpredictable but potentially very powerful
- High risk, high reward enchantment
Rare Enchantments
- Leech: Absorbs health from the enemy
- Heals the wielder for a portion of damage dealt
- Provides sustainable healing in long fights
- Particularly valuable for solo dungeon runs
- Piercing: Attacks pass through enemies
- Damage affects multiple enemies in a line
- Particularly effective against groups
- Allows for chain attacks
- Slow: Reduces enemy speed
- Slows enemy movement and attack speed
- Provides combat advantage
- Synergizes well with other control effects
Obtaining Enchantments
- Scroll of Enchantment: Primary method to add enchantments
- Can be found throughout dungeon levels
- Available in shops for purchase
- Higher chance for better enchantments at higher levels
- Cursed when used on already-enchanted weapons
- Scrolls of Upgrade: May improve existing enchantment
- Higher upgrade levels may enhance enchantment effect
- Maximum enhancement possible with multiple upgrades
- Risk of losing enchantment when upgrading cursed weapons
- Starting Equipment: Some hero classes start with enchanted weapons
- Warrior starts with Worn Short Sword that may be enchanted
- Subclasses may have special starting enchantments
- Special class synergies with certain enchantments
Strategy and Usage
- Class Synergy: Choose enchantments that work well with your hero class
- Enemy Type: Consider enemy resistances and weaknesses
- Fire enchantments are less effective against fire-resistant enemies
- Poison enchantments can be resisted by poison-resistant enemies
- Some bosses are particularly vulnerable to specific enchantments
- Combat Style: Match enchantments to your preferred combat approach
- Control-based builds work well with paralysis and horror
- Sustainable builds benefit from leech enchantments
- Aggressive builds excel with consistent damage enchantments
Technical Details
- Enchantment system: Enchantment base class
- All enchantments: Weapon Enchantments package
- Enchantment application: Enchantment application in Weapon class
- Scroll implementation: ScrollOfEnchantment.java
- Russian strings: Enchantment strings
See Also
- Weapons - General weapon information
- Enchantments - Other enchanted items
- Scroll of Enchantment - Item to add enchantments
- Scrolls of Upgrade - Item to improve weapons
- Equipment - General equipment mechanics
- Combat - How combat works
- Items - All items in the game
en/rpd/weapon_enchantments.txt · Last modified: by 127.0.0.1

