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en:rpd:weapon_types_mechanic

Weapon Types Mechanic

This page provides information about different weapon types in Remixed Dungeon, based on the implementation in the codebase.

Melee Weapons

Melee weapons are used for close combat. The base class is MeleeWeapon.java.

Ranged Weapons

Ranged weapons allow attacking from a distance. These inherit from KindOfBow.java which extends MeleeWeapon.

Missile Weapons

Missile weapons are thrown or fired at enemies. The base class is MissileWeapon.java.

Special Weapon Properties

  • Enchantments - Magical effects that enhance weapon properties (Enchantments)
  • Upgrades - Enhancement levels that improve weapon stats (Weapon Upgrades)
  • Durability - Weapons degrade over time and need repair/replacement
  • Attack Speed - Different weapons have different attack delays (dly property in code)
  • Accuracy - Affects chance to hit enemies (acu property in code)

Content Verification

  • Weapon types verified against implementation in Java source code
  • Stats and properties extracted directly from weapon class definitions in the codebase
  • Last updated: Based on Remixed Dungeon source code analysis

See Also

en/rpd/weapon_types_mechanic.txt · Last modified: by 127.0.0.1