en:rpd:weapon_types_mechanic
Table of Contents
Weapon Types Mechanic
This page provides information about different weapon types in Remixed Dungeon, based on the implementation in the codebase.
Melee Weapons
Melee weapons are used for close combat. The base class is MeleeWeapon.java.
- Axes - Heavy damage weapons with slower attack speed (e.g. Battle Axe, War Hammer)
- Maces - Mid-tier weapons with moderate damage (e.g. Mace)
- Daggers - Fast weapons with lower damage but high attack rate (e.g. Dagger)
Ranged Weapons
Ranged weapons allow attacking from a distance. These inherit from KindOfBow.java which extends MeleeWeapon.
Missile Weapons
Missile weapons are thrown or fired at enemies. The base class is MissileWeapon.java.
- Arrows - Used with bows (e.g. Arrow, Fire Arrow, Frost Arrow, Health Arrow, Amok Arrow, Paralysis Arrow, Poison Arrow)
- Javelins - Medium-range throwing spears (e.g. Javelin)
- Shurikens - Small throwing stars (e.g. Shuriken)
Special Weapon Properties
- Enchantments - Magical effects that enhance weapon properties (Enchantments)
- Upgrades - Enhancement levels that improve weapon stats (Weapon Upgrades)
- Durability - Weapons degrade over time and need repair/replacement
- Attack Speed - Different weapons have different attack delays (dly property in code)
- Accuracy - Affects chance to hit enemies (acu property in code)
Content Verification
- Information source: com/watabou/pixeldungeon/items/weapon/
- Weapon types verified against implementation in Java source code
- Stats and properties extracted directly from weapon class definitions in the codebase
- Last updated: Based on Remixed Dungeon source code analysis
See Also
en/rpd/weapon_types_mechanic.txt · Last modified: by 127.0.0.1
