en:rpd:weapons
Table of Contents
Weapons
Weapons are items that increase the hero's damage output in combat. Each weapon has a damage range and speed of attack, with some having special properties or requiring specific strength to wield effectively.
Weapon Properties
- Damage: Range of damage dealt per successful hit
- Speed: Time required between attacks
- Strength Requirement: Minimum strength needed to wield effectively
- Tier: Level of quality (higher is generally better)
- Durability: How much use the weapon can take before breaking
- Enchantments: Special magical properties that enhance performance
Weapon Tiers
- Tier 1: Short Sword - Basic weapon with balanced stats
- Tier 2: Battle Axe - Higher damage than Tier 1
- Tier 3: Spear - Reach weapon with moderate damage
- Tier 4: War Hammer - High damage but slow
- Tier 5: Long Sword - High damage balanced weapon
- Tier 6: Gauntlets - Fast attacks with moderate damage
Weapon Types
- Swords: Balanced weapons with good damage and speed
- Axes: Heavy damage weapons with slower attack speed
- Maces: Moderate damage with special properties
- Daggers: Fast attacks with lower damage
- Spears: Reach weapons that attack at a distance
- Ranged: Weapons designed for distance combat
- Special: Unique weapons with special properties
Weapon Enchantments
Weapons can be enchanted with special properties that provide additional effects:
- Fire: Chance to burn the enemy
- Poison: Chance to poison the enemy
- Shocking: Chance to damage adjacent enemies
- Instability: Random effect on each attack
- Lucky: Attacks deal maximum damage more often
- Sacrifice: Deal damage to yourself to damage enemy more
- Blocking: Chance to reduce damage when attacking
- Chilling: Chance to slow the enemy
- Horror: Chance to terrorize the enemy
- Light: Increases accuracy
- Lucky: Increases critical hit chance
- Paralysis: Chance to paralyze the enemy
Weapon Upgrading
- Scroll of Upgrade: Primary method to improve weapons
- Enhanced Damage: Each upgrade level adds +1 to damage range
- Durability: Upgraded weapons may have increased durability
- Enchantment Level: Upgrades may enhance enchantment effects
- Limitations: Maximum upgrade levels exist
- Curses: Cursed weapons become more dangerous when upgraded
Ranged Weapons
- Bows: Require arrows as ammunition
- Crossbows: More powerful but slower than bows
- Throwing Weapons: Single-use ranged weapons
Weapon Statistics
- Attack Speed: How quickly the weapon attacks
- Damage Range: Minimum to maximum damage potential
- Strength Scale: How the weapon scales with hero strength
- Durability: How long the weapon will last with use
- Accuracy: How likely the weapon is to hit its target
Weapon Comparisons
- Fast vs. Slow: Fast weapons hit more often but may deal less damage per hit
- High vs. Low Damage: Higher damage means more effective killing but potentially slower
- Reach vs. Non-Reach: Reach weapons can attack enemies from a distance
- Strength Requirements: Higher tier weapons often require more strength to use effectively
- Special Effects: Enchantments and special properties can make lower-tier weapons viable
Weapon Strategy
- Early Game: Use available weapons effectively while looking for upgrades
- Mid Game: Focus on improving your current weapon or finding better options
- Late Game: Weapon choice becomes more about specialization and character build
- Enchantments: Consider enchantments that complement your build or playstyle
- Class Synergy: Choose weapons that work well with your character's class abilities
Technical Details
- Base Weapon class: Weapon.java
- Weapon implementations: Weapon Classes
- Weapon enchantments: Enchantment System
- Melee weapons: Melee Weapons
- Ranged weapons: Ranged Weapons
See Also
- Equipment - All equipment types
- Armor - Protective equipment
- Weapon Enchantments - Special weapon properties
- Ranged Weapons - Distance combat equipment
- Combat - How weapons work in combat
- Items - General item information
en/rpd/weapons.txt · Last modified: by 127.0.0.1

